Rise of the Tomb Raider Review Xbox One X
How Ascension of the Tomb Raider on Xbox 1 Ten improves over PS4 Pro
UPDATE: Screenshot and video comparison assets added to the analysis.
UPDATE 30/8/17 10:10am: We've updated one of the comparing images beneath with fresh PS4 Pro and PC shots that replicate an additional texture layer found in Foursquare-Enix's Xbox One X printing shot, representing an injured Lara. We couldn't replicate this look inside the cutscene, but thankfully Digital Foundry readers came forward to help get better matching shots. The primal takeaway remains the same though - Xbox One X is conspicuously running with higher quality art than PS4 Pro, but there are some curious differences with the maxed-out PC version.
UPDATE 26/8/17 2:00pm: Digital Foundry has returned from Gamescom and the first gild of business organization is to take a expert, hard look at the printing assets Square-Enix has revealed for the Xbox One X version of Ascension of the Tomb Raider, and to encounter how they compare with the existing versions of the game. John Linneman has compiled all of his findings into the video assay below and we've also provided PS4 Pro and PC settings comparing shots to match Foursquare'due south press images.
There are some interesting observations here - conspicuously, the top-end PC textures are incorporated into the Xbox Ane 10 version as expected (indeed, one shot even shows boosted detail we couldn't replicate on PC). Additionally, other changes have been made: on the plus side, PureHair (aka TressFX) seems to get an upgrade, but there's a puzzling downgrade in depth of field rendering. We'll have more on this title as soon as we tin.
Original story: We've covered Ascension of the Tomb Raider across four different formats over the last couple of years, and we're well-nigh to add a 5th and perhaps final release to the line-upwards. At Gamescom 2017, Square-Enix revealed a playable demo of the title running on Xbox One 10 - our outset chance to see how the game compares to both the base Microsoft console, and of course PlayStation 4 Pro. The initial takeaway? First impressions propose that Xbox Ane 10 is indeed capable of producing a tangibly improved version of a primal third-political party title - what we've played looked even improve than the excellent PS4 Pro release.
Let'due south talk basics outset - an on-site Foursquare-Enix representative told us that talented Dutch developer Nixxes has handled the port on behalf of Crystal Dynamics. It's an interesting selection bearing in listen that Crystal produced the original Xbox 1 version. However, the benefits are obvious - Nixxes is responsible for the PC, Xbox 360, PS4 and PS4 Pro versions of the game, and this means that the X version runs with the enhancements made on the latest PS4 update. Case in point: Crystal never stock-still the input lag bug on the original Xbox 1 release, while the X port retains the crisper right-stick control of the latest PS4 title update.
Across that, it'southward all virtually the enhancements. The Gamescom playable demo takes identify in the game'due south 2nd level, Syria. The initial traversal department (seen here, for reference) is skipped, the major plot-points recapped via a video sequence, before gameplay kicks off within the Prophet'due south Tomb itself, culminating in Lara's dramatic leave from the flooded construction.
Just similar the PS4 Pro game, there are three specific game modes you tin can swap between in real-time - all of them boasting considerable upgrades on Xbox One X. The checkerboard 4K mode on Pro is boosted to full, native ultra HD with a mostly consequent 30 frames per second. We spotted some slowdown when the screen is filled with rushing water as you negotiate 1 of the puzzles, but otherwise performance is solid - not a bad showing for alpha code. This is backed past higher resolution art assets and improved texture filtering - all of which in combination offers a singled-out visual upgrade over the equivalent PS4 Pro manner.
The Pro'due south 'enriched' fashion also makes an appearance on Xbox One X and seems to feature a very like visual feature fix, packing in more than graphical upgrades ported over from the PC version. Still, the big difference hither is that it's presented as an alternative 4K mode, equally opposed to PS4's 1080p presentation. Information technology's non immediately clear how Nixxes has pulled this off, simply there'southward a slight shimmering effect around edges in motion, and a curious vertical interlace-type upshot when the game is paused, suggesting some kind of temporal reconstruction or checkerboarding technique (no claims are made for a native presentation here). Regardless, it's a actually overnice addition - there'due south a lot of controversy surrounding 'smart' upscaling techniques vs native resolution rendering. Ascension of the Tomb Raider on Xbox One Ten offers users the power to choose betwixt razor-sharpness or a softer look, but with more than visual features in place.
Rounding off the package of rendering modes is another port from PlayStation four Pro - the high frame-rate option. This drops back the quality to base PS4/Xbox 1 equivalent settings and unlocks performance, diverting the Scorpio Engine's power to raw throughput. Unfortunately, the demo doesn't include the Geothermal Valley - the ultimate stress test surface area for the title, and specially stressful on CPU - but the entirety of the Prophet'due south Tomb level played back locked at 60 frames per second.
On top of that, there are further enhancements we've not seen on any other platform: Dolby Atmos spatial surround support is confirmed, forth with HDR rendering. Nosotros actually saw HDR running on the PC version of the game way dorsum in March 2016 at Nvidia's GTX 1080 launch (in that location'due south fifty-fifty a blog mail from Nixxes virtually it), but for reasons unknown, the characteristic never made its manner to users. With this in mind, we're hopeful that HDR support will roll out to all Rise of the Tomb Raider users, regardless of platform.
Of course Rise of the Tomb Raider is an older game, but it remains one of the nigh impressive 3rd party games of this generation, and a highly demanding workout for a range of hardware when maxed out in its excellent PC incarnation. But maybe by this signal, the game has more than of a reputation as a technical benchmark - and in this respect, this showtime easily-on suggests that Xbox One Ten will indeed deliver the best panel version of a peculiarly challenging 3rd-party title.
Source: https://www.eurogamer.net/digitalfoundry-2017-how-rise-of-the-tomb-raider-on-xbox-one-x-improves-over-ps4-pro
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